← The collectionGames / 2026

Shadow Society

In development

A world shaped by its champions.

A Japanese-fantasy game in development, built around champion-led battles, card-based loadouts, and an original character world.

An original Luven game in development
Shade Tempest character art: a dark-armored champion with violet energy and curved bladesCharacter art / work in progress

The project

An evolving game and visual identity connecting champion-led battles, card-based loadouts, and a distinctive character world.

Our contribution

  • Game experience
  • Interface design
  • AI-assisted character art

Context

An original Luven game in development

In development / 2026
01

Inside the world

The champion is the starting point.

Shadow Society brings champion-led battles and card-based loadouts into a Japanese-fantasy setting. Its ongoing development connects the choices a player makes with the character world those choices belong to.

The work spans game experience, interface design, and visual development. This collection presents a glimpse of the project as it takes shape.

02

Inside the world

A distinct presence for each character.

Shade Tempest, Sunfire Regent, and Stormstitch explore different silhouettes, materials, and elemental palettes: violet shadow, bright flame, and electric blue.

These character-art stills are development material. They establish visual direction while the game and its presentation continue to evolve.

Project notes & credits

Game direction and visual development: Luven.

Character art developed with AI-assisted production.

Work in progress. These stills show AI-assisted character art, not completed in-game animation. Gameplay, characters, and presentation continue to evolve.

Something here sparked an idea?Let’s explore it.