The Luven collection

The work.

A purpose. A point of view.
A world of its own.

6 projects

02 / Games & Worlds

Worlds with their own rules.

Movement, atmosphere, and systems come together in games and interactive worlds.

06 projects
Shade Tempest character art: a dark-armored champion with violet energy and curved bladesGames

Shadow Society

In development

A Japanese-fantasy game in development, built around champion-led battles, card-based loadouts, and an original character world.

Game experience / Interface design2026
EverClash title artwork with a radiant elemental sword and a line of champion silhouettesGames

EverClash

In development

An original browser platform fighter built around expressive champions, elemental combat, and local play.

Game design / Interaction engineering2026
Voxhalla title artwork with voxel champions standing before a castleGames

Voxhalla

Prototype

A voxel hero-shooter prototype combining champion abilities, destructible cover, and a castle arena.

Game direction / Ability systems2026
Hollow Shibuya title illustration of a flying figure over a ruined city with cyan energy trailsGames

A browser action-game experiment linking fast aerial movement, a ruined city, and a complete boss-driven arc.

Movement design / World building2026
AGARVOICE gameplay capture with cells, a leaderboard, and microphone controlsGames

AGARVOICE

Prototype

A browser multiplayer prototype where proximity changes what you hear as well as what you see.

Realtime systems / Spatial audio2026